X Redesign (Case Study pt. II)
X Redesign (Case Study pt. II)
X Redesign (Case Study pt. II)
X Redesign (Case Study pt. II)
Wireframes & Prototype
Wireframes & Prototype
Wireframes & Prototype
Wireframes & Prototype


Building directly on the hierarchy issues surfaced in Part I, I focused the redesign on three things:
Rebuilding visual hierarchy between primary and secondary actions, so the most important thing on screen is unambiguous at a glance
Adding WCAG-compliant contrast and spacing throughout
Layering in light gamification — [name the actual gamified element, e.g., a streak indicator or progress state] — to make everyday interactions feel more rewarding without adding visual noise

Building directly on the hierarchy issues surfaced in Part I, I focused the redesign on three things:
Rebuilding visual hierarchy between primary and secondary actions, so the most important thing on screen is unambiguous at a glance
Adding WCAG-compliant contrast and spacing throughout
Layering in light gamification — [name the actual gamified element, e.g., a streak indicator or progress state] — to make everyday interactions feel more rewarding without adding visual noise

year
2023
tools
Figma
category
Personal Project














































see also


