X Redesign (Case Study pt. II)

X Redesign (Case Study pt. II)

X Redesign (Case Study pt. II)

X Redesign (Case Study pt. II)

Wireframes & Prototype

Wireframes & Prototype

Wireframes & Prototype

Wireframes & Prototype

Building directly on the hierarchy issues surfaced in Part I, I focused the redesign on three things:

  • Rebuilding visual hierarchy between primary and secondary actions, so the most important thing on screen is unambiguous at a glance

  • Adding WCAG-compliant contrast and spacing throughout

  • Layering in light gamification — [name the actual gamified element, e.g., a streak indicator or progress state] — to make everyday interactions feel more rewarding without adding visual noise

Building directly on the hierarchy issues surfaced in Part I, I focused the redesign on three things:

  • Rebuilding visual hierarchy between primary and secondary actions, so the most important thing on screen is unambiguous at a glance

  • Adding WCAG-compliant contrast and spacing throughout

  • Layering in light gamification — [name the actual gamified element, e.g., a streak indicator or progress state] — to make everyday interactions feel more rewarding without adding visual noise

year

2023

tools

Figma

category

Personal Project

Create a free website with Framer, the website builder loved by startups, designers and agencies.